Vicki Suter

Discovering the power of good questions

Bibliography

Axelsson, A.-S., Abelin, A., Heldal, I., Schroeder, R., & Wideström, J. (2001). Cubes in the cube: A comparison of a puzzle-solving task in a virtual and a real environment. CyberPsychology & Behavior, 4(2). doi:10.1089/109493101300117956

Barab, S. A., Hay, K., Barnett, M., & Squire, K. (2001). Constructing virtual worlds: Tracing the historical development of learner practices. Cognition and Instruction, 19(1), 47-94. Retrieved July 2, 2006 from http://inkido.indiana.edu/ research/onlinemanu/papers/cogin.pdf

Biocca, F. (1997). The cyborg’s dilemma: Progressive embodiment in virtual environments, Journal of Computer-Mediated Communication, 3(2). Retrieved from http://jcmc.indiana.edu/vol3/issue2/biocca2.html

Biocca, F. (2003). Preface. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds.), Being there: Concepts, effects and measurements of user presence in synthetic environments (Vol. 5). Amsterdam, The Netherlands: IOS Press.

Biocca, F., Burgoon, J. K., Harms, C., & Stoner, M. (2001). Criteria and scope conditions for a theory and measure of social presence, PRESENCE 2001: Fourth Annual International Workshop on Presence. Philadelphia, PA at Temple University: Institute for Presence Research.

Biocca, F., & Harms, C. (2002). Defining and measuring social presence: Contribution to the networked minds theory and measure. Presence 2002: The 5th Annual International Workshop on Presence. Porto, Portugal: International Society for Presence Research. Retrieved August 10, 2008 from http://www.temple.edu/ispr/prev_conferences/proceedings/2001/Biocca2.pdf

Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators and Virtual Environments, 12(5), 456–480. doi:10.1162/105474603322761270

Biocca, F., Harms, C., & Gregg, J. (2001, May). The networked minds measure of social presence: Pilot test of the factor structure and concurrent validity. Presence 2001, 4th Annual International Workshop on Presence, Philadelphia, PA. Retrieved August 10, 2008 from http://www.temple.edu/ispr/prev_conferences/ proceedings/2001/Biocca2.pdf

Biocca, F., & Levy, M. R. (Eds.). (1995). Communication in the age of virtual reality. Hillsdale, NJ: Lawrence Erlbaum.

Bowers, J., Pycock, J., & O’Brien, J. (1996). Talk and embodiment in collaborative virtual environments, Proceedings of the SIGCHI conference on Human factors in computing systems: common ground. Vancouver, British Columbia, Canada: ACM Press. doi:http://doi.acm.org/10.1145/238386.238404Bransford, J. D., Brown, A. L., & Cocking, R. R. (Eds.). (2000). How people learn: Brain, mind, experience and school. Washington, DC: National Academy Press.

Bowman, D. A., Kruijff, E., LaViola, J., & Poupyerv, I. (2005). 3D user interfaces: Theory and practice. Boston: Addison-Wesley/Pearson Education.

Bregman, A., & Haythornthwaite, C. (2003). Radicals of presentation: Visibility, relation, and co-presence in persistent conversation. New Media & Society, 5(1), 117–140. doi:10.1177/1461444803005001913

Bruckman, A., & Resnick, M. (1995). The mediamoo project: Constructionism and professional community. Convergence: The International Journal of Research into New Media Technologies, 1(1), 94–109.

Bullock, A. (2004). Communicating in an IIS: Virtual conferencing. In D. N. Snowdon, E. F. Churchill & E. Frécon (Eds.), Inhabited information spaces: Living with your data (computer supported cooperative work; pp. 115–131). London: Springer-Verlag.

Carroll, J. M., Neale, D. C., Isenhour, P. L., Rosson, M. B., & McCrickard, D. S. (2003). Notification and awareness: Synchronizing task-oriented collaborative activity. International Journal of Human-Computer Studies, 58, 605–632.

Casanueva, J. S., & Blake, E. H. (2000, June). The effects of group collaboration on presence in a collaborative virtual environment. Paper presented at the 6th Eurographics Workshop on Virtual Environments, Amsterdam.

Crump, E. (2001). Writing centers learn to wallow. In C. A. Haynes & J. R. Holmevik (Eds.), High wired: On the design, use and theory of educational moos (2nd edition ed., pp. 177–191). Ann Arbor: University of Michigan Press.

Eladhari, M., & Lindley, C. (2004, December). Story construction and expressive agents in virtual game worlds. Paper presented at the meeting of the Other Players Conference, Copenhagen, Denmark: Center for Games Research, IT University of Copenhagen, Denmark. Retrieved September 12, 2008 from http://intranet.tii.se/ components/results/files/eladhari_lindley.pdf

Farshchian, B. A. (2003). Presence technologies for informal collaboration. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds.), Being there: Concepts, effects and measurements of user presence in synthetic environments (Vol. 5, pp. 209–222). Amsterdam, The Netherlands: IOS Press.

Fitzpatrick, G., Kaplan, S., & Mansfield, T. (1996). Physical spaces, virtual places and social worlds: A study of work in the virtual. Computer Supported Cooperative Work: Proceedings of the 1996 ACM conference on Computer supported cooperative work, pp. 334–343. Boston: ACM Press. Retrieved August 4, 2008 from http://portal.acm.org/citation.cfm?id=240322

Garrison, D. R. (2003). Cognitive presence for effective asynchronous online learning: The role of reflective inquiry, self-direction and metacognition [White paper] Retrieved March 15, 2007 from http://oit.hostos.cuny.edu/socialnetwork/ effectiveonlinelearning/files/2009/09/ Learning-Effectiveness-paper-Garrison.pdf

Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2-3), 87–105. doi:10.1016/S1096-7516(00)00016-6

Garrison, D. R., Anderson, T., & Archer, W. (2001). Critical thinking, cognitive presence, and computer conferencing in distance education [White paper] Retrieved May 3, 2008 from http://communityofinquiry.com/ files/CogPres_Final.pdf

Grabinger, S. (2004). Design lessons for social education. In T. M. Duffy & J. R. Kirkley (Eds.), Learner-centered theory and practice in distance education. Mahwah, New Jersey: Lawrence Erlbaum Associates.

Greenhalgh, C. (1999). Large scale collaborative virtual environments. London: Springer-Verlag.

Gunawardena, C. (2004). Inquiry-based online learning environments. In T. Duffy & J. Kirkley (Eds.), Learner-centered theory and practice in distance education: Cases from higher education. (pp. 143-158). Mahwah, NJ:  Lawrence Erlbaum Associates.

Gunawardena, C. N. (1995). Social presence theory and implications for interaction and collaborative learning in computer conferences. International Journal of Educational Telecommunications, 1(2/3), 147–166.

Harrison, S., & Dourish, P. (1996). Re-place-ing space: The roles of place and space in collaborative systems, Proceedings of the 1996 ACM Conference on Computer Supported Cooperative Work, pp. 67–76. Boston, MA: ACM Press. doi:http://doi.acm.org/10.1145/240080.240193

Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271. Retrieved from http://gel.msu.edu/carrie/publications/beingthere.html

Herrera, G., Jordan, R., & Vera, L. (2006). Agency and presence: A common dependence on subjectivity? Presence: Teleoperators and Virtual Environments, 15(5), 539–552. doi:10.1162/pres.15.5.539

IJsselsteijn, W. A., Lombard, M., & Freeman, J. (2001). Toward a core bibliography of presence. CyberPsychology & Behavior, 4(2), 217–321. doi:10.1089/109493101300117983

IJsselsteijn, W. A., Harper, B., & Group, P. R. W. (2001). Virtually there? A vision on presence research. EC Public Deliverable IST 2000-31014. Retrieved October 17, 2008 from ftp://ftp.cordis.europa.eu/pub/ist/docs/fet/fetpr-4.pdf

Jackson, R., Taylor, W., & Winn, W. (1999). Peer collaboration and virtual environments: A preliminary investigation of multi-participant virtual reality applied in science education. Proceedings of the 1999 ACM symposium on Applied Computing, 121–125. doi: http://doi.acm.org/10.1145/298151.298219

Ketterer, J. J., & Marsh, G. E. (2006). Re-conceptualizing intimacy and distance in instructional models. Online Journal of Distance Learning Administration, 9(1), 1-14. Retrieved from http://www.westga.edu/~distance/ojdla/ spring91/ketterer91.htm

Kirschner, P., Strijbos, J.-W., Kreijns, K., & Beers, P. J. (2004). Designing electronic collaborative learning environments. Educational Technology Research and Development, 52(3), 47–66. doi: 10.1007/BF02504675

Kreijns, K., Kirschner, P. A., & Jochems, W. (2003). Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: A review of the research. Computers in Human Behavior, 19(3), 335–353. doi:10.1016/S0747-5632(02)00057-2

Kreijns, K., Kirschner, P. A., Jochems, W., & Buuren, H. V. (2004). Measuring perceived quality of social space in distributed learning groups. Computers in Human Behavior, 20, 607–632. doi:10.1016/j.compedu.2005.05.004

Lefebvre, H. (1991). The production of space. Oxford, UK: Blackwell.

Lehman, R.M. & Conceicao, S.C. (2010). Creating a sense of presence in online teaching. San Francisco, CA: Jossey-Bass.

Lomas, C. (2007). Second life for learning: From virtual worlds to augmented classrooms, laboratories and field trips. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007, Vancouver, Canada. Retrieved September 22, 2009 from http://http://www.editlib.org/d/25443/proceeding_25443.pdf

Mortensen, J., Vinayagamoorthy, V., Slater, M., Steed, A., Lok, B., & Whitton, M. C. (2002). Collaboration in tele-immersive environments. ACM International Conference Proceeding Series: Proceedings of the Workshop on Virtual Environments 2002, Barcelona, Spain, 23, pp. 93–101. Retrieved December 11, 2008 from http://portal.acm.org/citation.cfm?id=509709.509724

Munro, J.S. (1998). Presence at a distance: The educator-learner relationship in distance learning. ACSDE Research Monograph 16. The Pennsylvania State University.

Herrera, G., Jordan, R., & Vera, L. (2006). Agency and presence: A common dependence on subjectivity? Presence: Teleoperators and Virtual Environments, 15(5), 539–552. doi:10.1162/pres.15.5.539

Nowak, K., & Biocca, F. (2003). The effect of the agency and anthropomorphism on users’ sense of telepresence, copresence, and social presence in virtual environments. Presence: Teleoperators and Virtual Environments 12(5), 481-494. doi:10.1162/105474603322761289

Ondrejka, C. (2004). A piece of place: Modeling the digital on the real in second life. Social Science Research Network eLibrary. Retrieved February 3, 2006, from http://ssrn.com/abstract=555883

Palmer, M. T. (1995). Interpersonal communication and virtual reality: Mediating interpersonal relationships. In F. Biocca & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 277–299). Hillsdale, NJ: Lawrence Erlbaum.

Penny, S. (2004). Representation, enaction, and the ethics of simulation. In N. Wardrip-Fruin & P. Harrigan (Eds.), First person: New media as story, performance, and game (pp. 73–84). Cambridge, MA: The MIT PressRourke, L., & Anderson, T. (2002). Exploring social communication in computer conferencing. Journal of Interactive Learning Research, 13(3), 259.

Quan-Haase, A., Cothrel, J., & Wellman, B. (2005). Instant messaging for collaboration: A case study of a high-tech firm. Journal of Computer Mediated Communication, 10(4), article 13. Retrieved from http://jcmc.indiana.edu/vol10/issue4/quan-haase.html

Riva, G., & Mantovani, G. (2000). The need for a socio-cultural perspective in the implementation of virtual environments. Virtual Reality, 5(1), 32–38. doi: 10.1007/BF01418974

Rourke, L., Anderson, T., Garrison, D. R., & Archer, W. (2001). Assessing social presence in asynchronous text-based computer conferencing. Journal of Distance Education, 14(2). Retrieved June, 2008 from http://auspace.athabascau.ca:8080/ dspace/bitstream/2149/732/1/Assessing%20Social%20Presence%20In%20Asynchronous%20Text-based%20Computer%20Conferencing.pdf

Rourke, L., & Anderson, T. (2002). Exploring social communication in computer conferencing. Journal of Interactive Learning Research, 13(3), 259.

Schroeder, R., Steed, A., Axelsson, A.-S., Heldal, I., Abelin, A., Wideström, J., et al. (2001). Collaborating in networked immersive spaces: As good as being there together? Computer and Graphics, 25(5), 781–788.

Slater, M., Sadagic, A., Usoh, M., & Schroeder, R. (2000). Small-group behavior in a virtual and real environment: A comparative study. Presence: Teleoperators and Virtual Environments, 9(1), 37–51. doi:10.1162/105474600566600

Snowdon, D. N., Churchill, E. F., & Frécon, E. (Eds.). (2004). Inhabited information spaces: Living with your data (computer supported cooperative work). London: Springer-Verlag.

Spagnolli, A., Varotto, D., & Mantovani, G. (2003). An ethnographic, action-based approach to human experience in virtual environments. International Journal of Human-Computer Interaction, 59, 797-822.

Steinkuehler, C., & Williams, D. (2006). Where everybody knows your (screen) name: Online games as “third places”. Journal of Computer-Mediated Communication, 11(4), 885–909.

Suter, V. (2011). I am here – Are you there? Sense of presence and implications for virtual world design. (Doctoral dissertation, Pepperdine University).  Retrieved from http://gradworks.umi.com/34/49/3449167.html

Szulborski, D. (2005). This is not a game: A guide to alternate reality games. Macungie, PA: New Fiction Publishing.

Thie, S., & Wijk, J. v. (1998). A general theory on presence. Paper presented at the First International Workshop on Presence, Ipswich, UK.

Turner, P., & Turner, S. (2006). Place, sense of place, and presence. Presence: Teleoperators and Virtual Environments, 15(2), 204–217. doi:10.1162/pres.2006.15.2.204

Wellman, B. (2001). Physical place and cyberplace: The rise of personalized networking. International Journal of Urban & Regional Research, 25(2), 227–252.

Wiggins, G., & McTighe, J. (2005). Understanding by design. Alexandria, VA: Association for Supervision and Curriculum Development.

Whitelock, D., Romano, D., Jelfs, A., & Brna, P. (2004). Perfect presence: What does this mean for the design of virtual learning environments? Education and Information Technologies, 5(4), 277–289.

Zahorik, P., & Jenison, R.L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89. doi:10.1162/105474698565541

 

 

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: